FractureFX für Maya gibt es in einer neuen Version. In der Version 1.7.3 wurden einige neue Features verbaut die im nachfolgenden Video veranschaulicht gezeigt werden.
Fracture FX is a production-proven, cross-platform demolition solution for Maya 2013 to 2015. Its procedural, event-driven architecture allows even novice users to take complete control of a destruction simulation and final shots in record time.
The cornerstones of the Fracture FX experience are:
- Art-directable simulations
- Efficient iterations
- Out-of-the-box usability
- World-class customer care
Fracture FX is not just software, or a tool, or a plug-in; it's a symbiosis of workflow, cutting-edge technology, personalized customer care and a desire to solve problems and final shots.
TECHNICAL DETAILS
Breaking styles supported
- Voronoi (with a few different point distributions)
- Planar crack image texture
- Noisy splitting planes
- Surface-painted breakable region
- Partial breaking over time (of rigid objects) according to an animated texture or the shape of a colliding object
- CLustering of fragments Simulation
- Initiate breaking or make edits to rigid body properties on collision, using a procedural rule-based system. Edits are made using preset modifiers (assign, copy data, randomize, edit dynamics state, etc), or from MEL.
- Secondary breaking
- All breaking happens at impact or event trigger time during the sim; not pre-fractured
- Solvers : proprietary impulse-based, and open-source bullet, with an API to add new solvers
- Maya fields
- Deformable collision objects (internal solver only, not bullet)
- Fragments from a broken deformable object inherit velocity from the deformation
- Probability of breaking a fragment again
- Run several takes of a sim and flip between them
- Custom particle emitter to just emit particles from the interior faces
Outputs
- Meshes with keyframes on translate, rotate, visibility
- Transfer of normals, all UV sets and color sets on the non-simulated broken preview mesh; transfer of normals and currently one UV set for fragments produced during a sim
- Export meshes to disc (custom format)
- Export meshes to keys
- Export meshes to Alembic
Supported Maya versions and platforms
- Linux: 2011-x64, 2012-x64, 2013-x64, 2014-x64
- Mac: 2011-x64, 2012-x64, 2013-x64, 2014-x64
- Win: 2011, 2011-x64, 2012, 2012-x64, 2013-x64, 2014-x64
2013.5-x64 (aka 2013 Extension) available on request
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